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Text File | 1988-09-04 | 3.2 KB | 71 lines | [TEXT/TPAS] |
-
- During your adventure in the cave, I will be your eyes and hands. I know of
- places, actions, and things. Most of my vocabulary describes places and is
- used to move you there. To move, try words like FOREST, BUILDING, STREAMBED,
- ENTER, EAST, NORTHWEST, NORTH, SOUTH, UP or DOWN. I know about a few special
- objects, like a black rod hidden in the cave. These objects can be
- manipulated using some of the various action words I know. The objects may
- have side effects; for instance, the rod scares the bird. Usually adventurers
- having trouble moving just need to try a few more words. Usually people
- trying unsuccessfully to manipulate an object are attempting something beyond
- their (or my!) capabilities and should try a completely different tack. To
- speed the game you can sometimes move long distances with a single word. For
- example, "BUILDING" usually gets you to the building from anywhere above
- ground except when lost in the forest. Also, note that cave passages turn a
- lot, and that leaving a room to the NORTH does not guarantee entering the next
- from the SOUTH.
-
- Your commands can be expressed in the format:
-
- <verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
-
- For example:
-
- PUT THE GREEN ROCK BEHIND THE OAK TREE
- READ MY POETRY BOOK
- SWIM IN THE SWIMMING POOL
- EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
- EAT THE CELERY AND THE ONION
- SHOOT THE BURGLAR WITH THE REVOLVER
- ATTACK HIM
- ("HIM" will refer to last noun mentioned, e.g., the burglar)
- GET THE BOOK (also: TAKE THE BOOK)
- READ IT
- ("IT" will refer to last noun mentioned, e.g., the book)
- GET ALL
-
- Compound commands can be created by connecting single commands (like those
- above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
- or more separate commands, such as:
-
- CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
- GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
- DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
-
- The game uses a number of special commands for various "housekeeping" chores.
- These are all pretty standard for most adventure games. Specifically:
- HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT
- and QUIT.
-
- You may use the OPTION and COMMAND keys in conjunction with other keys to
- enter many of the most common adventure game commands:
-
- OPTION KEY COMMAND/APPLE KEY');
-
- 1 - GET 1 - SOUTHWEST');
- 2 - DROP 2 - SOUTH');
- 3 - EXAMINE 3 - SOUTHEAST');
- 4 - READ 4 - WEST');
- 5 - OPEN 5 - WAIT');
- 6 - CLOSE 6 - EAST');
- 7 - INVENTORY 7 - NORTHWEST');
- 8 - LOOK 8 - NORTH');
- 9 - SCORE 9 - NORTHEAST');
- 0 - HELP 0 - ENTER');
- . - EXIT');
- - - UP');
- + - DOWN');
-
- Hitting the '?' key (during the game) will display a diagram of keys and their
- definitions.
-